feat: Basic Shape to Shape Collision Detection
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@ -38,7 +38,26 @@ public class CollisionDetector : ICollisionDetector
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private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation? collisionInformation)
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private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation? collisionInformation)
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{
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{
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throw new System.NotImplementedException();
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collisionInformation = default;
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var vertices = left.ShapeWorld.Vertices;
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int count = vertices.Count;
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for (int indexProjection = 0; indexProjection < count; indexProjection++)
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{
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Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
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Projection leftProjection = left.ShapeWorld.ToProjection(projectionVector);
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Projection rightProjection = right.ShapeWorld.ToProjection(projectionVector);
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if (!leftProjection.Overlaps(rightProjection, out float depth))
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return false;
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if (collisionInformation == default || Math.Abs(collisionInformation.Penetration) > Math.Abs(depth))
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collisionInformation = new(left, right, projectionVector, depth);
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}
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return true;
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}
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}
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private static bool DetectShapeCircle(IShapeCollider2D shapeCollider, ICircleCollider2D circleCollider, out CollisionDetectionInformation? collisionInformation)
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private static bool DetectShapeCircle(IShapeCollider2D shapeCollider, ICircleCollider2D circleCollider, out CollisionDetectionInformation? collisionInformation)
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