perf: significant performance optimizations on ordered behaviour collectors by using a sorted dictionary
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@@ -6,12 +6,13 @@ namespace Engine.Integration.MonoGame;
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public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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{
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private static Comparer<int> SortByPriority() => Comparer<int>.Create((x, y) => y.CompareTo(x));
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private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
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private ISpriteBatch spriteBatch = null!;
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private MonoGameCamera2D camera2D = null!;
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private readonly ActiveBehaviourCollectorOrdered<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorOrdered<int, IDrawableSprite> drawableSprites = new(GetPriority(), SortByPriority());
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public void FirstActiveFrame()
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{
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