refactor!: removed noise from class names
Renamed classes with names XBehaviour to X
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@@ -9,14 +9,14 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private ISpriteBatch spriteBatch = null!;
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private MonoGameCamera2DBehaviour camera2D = null!;
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private MonoGameCamera2D camera2D = null!;
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private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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public void FirstActiveFrame()
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{
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MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2D>();
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spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
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drawableSprites.Unassign();
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