refactor!: removed noise from class names

Renamed classes with names XBehaviour to X
This commit is contained in:
2025-07-09 22:19:44 +03:00
parent bc1c76d746
commit c8bb991865
11 changed files with 24 additions and 24 deletions

View File

@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
public abstract class Collider2DBase : Behaviour2D, ICollider2D
{
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
@@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBehaviourBase()
protected Collider2DBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;

View File

@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
{
private Circle _circleLocal = Circle.UnitCircle;
@@ -19,6 +19,6 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
public Collider2DCircleBehaviour() { }
public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
public Collider2DCircle() { }
public Collider2DCircle(Circle circle) => CircleLocal = circle;
}

View File

@@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
public class Collider2DShape : Collider2DBase, IShapeCollider2D
{
public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
public Shape2D ShapeLocal
@@ -20,8 +20,8 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
public Collider2DShapeBehaviour() { }
public Collider2DShapeBehaviour(Shape2D shape)
public Collider2DShape() { }
public Collider2DShape(Shape2D shape)
{
ShapeLocal = shape;
}