refactor!: removed noise from class names
Renamed classes with names XBehaviour to X
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@ -4,7 +4,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
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public class DrawableShape : Behaviour2D, IDrawableTriangle, IPreDraw
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{
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private readonly Shape2D shape = new([]);
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private readonly List<Triangle> worldTriangles = [];
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@ -23,7 +23,7 @@ public class DrawableShapeBehaviour : Behaviour2D, IDrawableTriangle, IPreDraw
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protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
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public DrawableShapeBehaviour() => shape = Shape2D.Triangle;
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public DrawableShapeBehaviour(Shape2D shape) => this.shape = shape;
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public DrawableShapeBehaviour(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
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public DrawableShape() => shape = Shape2D.Triangle;
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public DrawableShape(Shape2D shape) => this.shape = shape;
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public DrawableShape(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
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}
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@ -8,7 +8,7 @@ using Syntriax.Engine.Systems.Input;
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namespace Syntriax.Engine.Integration.MonoGame;
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public class KeyboardInputsBehaviour : Behaviour, IButtonInputs<Keys>, IUpdate
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public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
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{
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public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
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public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
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@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Integration.MonoGame;
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public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
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public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
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{
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public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
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public event ViewportChangedArguments? OnViewportChanged = null;
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@ -103,7 +103,7 @@ public class MonoGameCamera2DBehaviour : BehaviourBase, ICamera2D, IFirstFrameUp
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protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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protected sealed override void FinalizeInternal() => Transform = null!;
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public delegate void MatrixTransformChangedArguments(MonoGameCamera2DBehaviour sender);
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public delegate void ViewportChangedArguments(MonoGameCamera2DBehaviour sender);
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public delegate void ZoomChangedArguments(MonoGameCamera2DBehaviour sender);
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public delegate void MatrixTransformChangedArguments(MonoGameCamera2D sender);
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public delegate void ViewportChangedArguments(MonoGameCamera2D sender);
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public delegate void ZoomChangedArguments(MonoGameCamera2D sender);
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}
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@ -9,14 +9,14 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private ISpriteBatch spriteBatch = null!;
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private MonoGameCamera2DBehaviour camera2D = null!;
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private MonoGameCamera2D camera2D = null!;
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private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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public void FirstActiveFrame()
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{
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MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2D>();
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spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
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drawableSprites.Unassign();
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@ -11,13 +11,13 @@ public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate,
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private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private TriangleBatch triangleBatch = null!;
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private MonoGameCamera2DBehaviour camera2D = null!;
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private MonoGameCamera2D camera2D = null!;
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private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
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public void FirstActiveFrame()
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{
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MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
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camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2DBehaviour>();
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camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2D>();
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triangleBatch = new(windowContainer.Window.GraphicsDevice);
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drawableShapes.Unassign();
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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public abstract class Collider2DBase : Behaviour2D, ICollider2D
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{
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionDetected { get; } = new();
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public Event<ICollider2D, CollisionDetectionInformation> OnCollisionResolved { get; } = new();
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@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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protected bool NeedsRecalculation { get; set; } = true;
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protected IRigidBody2D? _rigidBody2D = null;
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protected Collider2DBehaviourBase()
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protected Collider2DBase()
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{
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delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
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delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
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public class Collider2DCircle : Collider2DBase, ICircleCollider2D
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{
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private Circle _circleLocal = Circle.UnitCircle;
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@ -19,6 +19,6 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
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public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
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public Collider2DCircleBehaviour() { }
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public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
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public Collider2DCircle() { }
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public Collider2DCircle(Circle circle) => CircleLocal = circle;
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}
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D;
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public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2D
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public class Collider2DShape : Collider2DBase, IShapeCollider2D
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{
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public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
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public Shape2D ShapeLocal
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@ -20,8 +20,8 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
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public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
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public Collider2DShapeBehaviour() { }
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public Collider2DShapeBehaviour(Shape2D shape)
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public Collider2DShape() { }
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public Collider2DShape(Shape2D shape)
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{
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ShapeLocal = shape;
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}
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
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public class Stopwatch : Behaviour, IUpdate, IStopwatch
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{
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public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
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public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public class TickerBehaviour : StopwatchBehaviour, ITicker
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public class Ticker : Stopwatch, ITicker
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{
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public Event<ITicker> OnTick { get; } = new();
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public class TimerBehaviour : Behaviour, IUpdate, ITimer
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public class Timer : Behaviour, IUpdate, ITimer
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{
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public Event<IReadOnlyTimer> OnStarted { get; } = new();
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public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
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