refactor: Removed IEnumerable<GameObjects> from IGameManager
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@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game world responsible for managing <see cref="IGameObject"/>s.
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/// </summary>
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public interface IGameManager : IEntity, IEnumerable<IGameObject>
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public interface IGameManager : IEntity
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{
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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