refactor: Removed IEnumerable<GameObjects> from IGameManager
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@@ -67,7 +67,7 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
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if (GameManager is not null)
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return false;
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foreach (IGameObject gameObject in gameManager)
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foreach (IGameObject gameObject in gameManager.GameObjects)
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OnGameObjectRegistered(gameManager, gameObject);
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gameManager.OnGameObjectRegistered += OnGameObjectRegistered;
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@@ -84,7 +84,7 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
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if (GameManager is null)
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return false;
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foreach (IGameObject gameObject in GameManager)
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foreach (IGameObject gameObject in GameManager.GameObjects)
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OnGameObjectUnregistered(GameManager, gameObject);
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GameManager.OnGameObjectRegistered -= OnGameObjectRegistered;
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