fix: shape2D triangulation order changed
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@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
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triangles.Clear();
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for (int i = 2; i < shape.Vertices.Count; i++)
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triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
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triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
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}
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/// <summary>
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