fix: shape2D triangulation order changed

This commit is contained in:
Syntriax 2025-06-15 15:14:06 +03:00
parent e6b7b9953f
commit cf7061fd58

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@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
triangles.Clear();
for (int i = 2; i < shape.Vertices.Count; i++)
triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
}
/// <summary>