feat: float & Vector2D.ApproximatelyEquals
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@@ -49,5 +49,8 @@ public record Vector2D(float X, float Y)
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public static float Angle(Vector2D left, Vector2D right) => MathF.Acos(Dot(left, right) / (Length(left) * Length(right)));
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public static float Dot(Vector2D left, Vector2D right) => left.X * right.X + left.Y * right.Y;
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public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
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=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
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public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
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}
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