feat: Added Input Class Library w/ Keyboard Inputs

This commit is contained in:
2023-11-24 15:34:05 +03:00
parent 5f2c551fa4
commit d60537f940
11 changed files with 689 additions and 0 deletions

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Engine.Inputs")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Engine.Inputs")]
[assembly: System.Reflection.AssemblyTitleAttribute("Engine.Inputs")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.

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200eeb1f808d7bfe43841c66ca2d0f14cead58c549530af015359e857c6dbbec

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is_global = true
build_property.TargetFramework = net8.0
build_property.TargetPlatformMinVersion =
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = Engine.Inputs
build_property.ProjectDir = /home/syntriax/Projects/MonoGame/Engine-Pong/Engine/Engine.Inputs/
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;