feat: serializable Transform2D
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@ -1,3 +1,5 @@
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using Syntriax.Engine.Core.Serialization;
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namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
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@ -11,9 +13,9 @@ public class Transform2D : Behaviour, ITransform2D
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private Vector2D _scale = Vector2D.One;
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private float _rotation = 0f;
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private Vector2D _localPosition = Vector2D.Zero;
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private Vector2D _localScale = Vector2D.One;
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private float _localRotation = 0f;
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[Serialize] private Vector2D _localPosition = Vector2D.Zero;
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[Serialize] private Vector2D _localScale = Vector2D.One;
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[Serialize] private float _localRotation = 0f;
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private ITransform2D? parentTransform = null;
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