refactor: IBehaviourController is now an IEntity as well
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@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IInitializable, IHasUniverseObject, IEnumerable<IBehaviour>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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