refactor: made equality operators consistent in primitives & added missing ones
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@@ -38,6 +38,9 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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/// </summary>
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public readonly Vector2D SizeHalf => Size * .5f;
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public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
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public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
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/// <summary>
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/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
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/// </summary>
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@@ -78,7 +81,7 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is AABB aabb && LowerBoundary.Equals(aabb.LowerBoundary) && UpperBoundary.Equals(aabb.UpperBoundary);
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public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
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/// <summary>
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/// Generates a hash code for the <see cref="AABB"/>.
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