refactor: made equality operators consistent in primitives & added missing ones
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@@ -43,6 +43,9 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
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/// </summary>
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public readonly float LengthSquared => From.FromTo(To).LengthSquared();
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public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
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public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
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/// <summary>
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/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
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/// </summary>
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@@ -192,7 +195,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Line2D line2D && From.Equals(line2D.From) && To.Equals(line2D.To);
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public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
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/// <summary>
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/// Generates a hash code for the <see cref="Line2D"/>.
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