refactor: made equality operators consistent in primitives & added missing ones
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@@ -21,6 +21,9 @@ public readonly struct Projection1D(float min, float max)
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/// </summary>
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public readonly float Max = max;
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public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
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public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
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/// <summary>
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/// Checks if two projections overlap.
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/// </summary>
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@@ -86,7 +89,7 @@ public readonly struct Projection1D(float min, float max)
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Projection1D projection1D && Min.Equals(projection1D.Min) && Max.Equals(projection1D.Max);
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public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
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/// <summary>
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/// Generates a hash code for the <see cref="Projection1D"/>.
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