refactor: made equality operators consistent in primitives & added missing ones

This commit is contained in:
2025-06-27 12:00:46 +03:00
parent fa1614f238
commit da5f31f9d7
8 changed files with 29 additions and 11 deletions

View File

@@ -7,6 +7,9 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
public readonly Vector2D B { get; init; } = B;
public readonly Vector2D C { get; init; } = C;
public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
public readonly float Area
=> .5f * Math.Abs(
A.X * (B.Y - C.Y) +
@@ -50,7 +53,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Triangle triangle && A.Equals(triangle.A) && B.Equals(triangle.B) && C.Equals(triangle.C);
public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
/// <summary>
/// Generates a hash code for the <see cref="Triangle"/>.