refactor: made equality operators consistent in primitives & added missing ones
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@@ -7,6 +7,9 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
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public readonly Vector2D B { get; init; } = B;
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public readonly Vector2D C { get; init; } = C;
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public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
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public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
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public readonly float Area
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=> .5f * Math.Abs(
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A.X * (B.Y - C.Y) +
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@@ -50,7 +53,7 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Triangle triangle && A.Equals(triangle.A) && B.Equals(triangle.B) && C.Equals(triangle.C);
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public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
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/// <summary>
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/// Generates a hash code for the <see cref="Triangle"/>.
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