refactor: Equals methods to use equality operators on primitives

This commit is contained in:
2025-06-27 11:37:20 +03:00
parent 767fc28488
commit dae6549bad
7 changed files with 8 additions and 6 deletions

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@@ -307,7 +307,7 @@ public readonly struct Vector2D(float x, float y)
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Vector2D vector2D && X.Equals(vector2D.X) && Y.Equals(vector2D.Y);
public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
/// <summary>
/// Generates a hash code for the <see cref="Vector2D"/>.