refactor: Equals methods to use equality operators on primitives

This commit is contained in:
2025-06-27 11:37:20 +03:00
parent 767fc28488
commit dae6549bad
7 changed files with 8 additions and 6 deletions

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@@ -276,7 +276,7 @@ public readonly struct Vector3D(float x, float y, float z)
/// </summary>
/// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Vector3D vector3D && X.Equals(vector3D.X) && Y.Equals(vector3D.Y) && Z.Equals(vector3D.Z);
public override bool Equals(object? obj) => obj is Vector3D vector3D && this == vector3D;
/// <summary>
/// Generates a hash code for the <see cref="Vector3D"/>.