fix: active checks on behaviour base and universe object not working properly
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@@ -133,6 +133,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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base.OnAssign(stateEnable);
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stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
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UpdateActive();
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}
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private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
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