fix: active checks on behaviour base and universe object not working properly
This commit is contained in:
parent
11719440dc
commit
e00319d7ff
@ -44,6 +44,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
_behaviourController = behaviourController;
|
_behaviourController = behaviourController;
|
||||||
OnAssign(behaviourController);
|
OnAssign(behaviourController);
|
||||||
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
||||||
|
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||||
if (behaviourController.UniverseObject is not null)
|
if (behaviourController.UniverseObject is not null)
|
||||||
OnUniverseObjectAssigned(behaviourController);
|
OnUniverseObjectAssigned(behaviourController);
|
||||||
OnBehaviourControllerAssigned?.Invoke(this);
|
OnBehaviourControllerAssigned?.Invoke(this);
|
||||||
@ -68,6 +69,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
|
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
|
||||||
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
||||||
|
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||||
base.UnassignInternal();
|
base.UnassignInternal();
|
||||||
_behaviourController = null!;
|
_behaviourController = null!;
|
||||||
}
|
}
|
||||||
@ -76,6 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Assert.AssertBehaviourControllerAssigned(this);
|
Debug.Assert.AssertBehaviourControllerAssigned(this);
|
||||||
Debug.Assert.AssertStateEnableAssigned(this);
|
Debug.Assert.AssertStateEnableAssigned(this);
|
||||||
|
|
||||||
|
UpdateActive();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||||
@ -84,7 +88,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
|||||||
private void UpdateActive()
|
private void UpdateActive()
|
||||||
{
|
{
|
||||||
bool previousActive = IsActive;
|
bool previousActive = IsActive;
|
||||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||||
|
|
||||||
if (previousActive != IsActive)
|
if (previousActive != IsActive)
|
||||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||||
|
@ -133,6 +133,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
|||||||
base.OnAssign(stateEnable);
|
base.OnAssign(stateEnable);
|
||||||
|
|
||||||
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||||
|
UpdateActive();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user