fix: active checks on behaviour base and universe object not working properly
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11719440dc
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e00319d7ff
@ -44,6 +44,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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_behaviourController = behaviourController;
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OnAssign(behaviourController);
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behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
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behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
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if (behaviourController.UniverseObject is not null)
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OnUniverseObjectAssigned(behaviourController);
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OnBehaviourControllerAssigned?.Invoke(this);
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@ -68,6 +69,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
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StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
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BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
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BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
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base.UnassignInternal();
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_behaviourController = null!;
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}
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@ -76,6 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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{
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Debug.Assert.AssertBehaviourControllerAssigned(this);
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Debug.Assert.AssertStateEnableAssigned(this);
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UpdateActive();
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}
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private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
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@ -84,7 +88,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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private void UpdateActive()
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{
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bool previousActive = IsActive;
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_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
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_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
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if (previousActive != IsActive)
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OnActiveChanged?.Invoke(this, new(previousActive));
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@ -133,6 +133,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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base.OnAssign(stateEnable);
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stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
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UpdateActive();
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}
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private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
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