fix: missing implicit conversion operators on Vectors

This commit is contained in:
2026-01-28 11:02:07 +03:00
parent d4437edfbf
commit e30280f1f8
5 changed files with 41 additions and 8 deletions

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@@ -92,11 +92,19 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
public static bool operator ==(Vector3D left, Vector3D right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Vector3D left, Vector3D right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2DInt vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator System.Numerics.Vector2(Vector3D vector) => new(vector.X, vector.Y);
public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator System.Numerics.Vector4(Vector3D vector) => new(vector.X, vector.Y, vector.Z, 0f);
public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(System.Numerics.Vector4 vector) => new(vector.X, vector.Y, vector.Z);
public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
public static implicit operator Vector3D(Vector4D vector) => new(vector.X, vector.Y, vector.Z);
/// <summary>
/// Calculates the length of the <see cref="Vector3D"/>.