refactor: renamed behaviour collectors from sorted to ordered
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@@ -7,9 +7,9 @@ public class DrawManager : Behaviour
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// We use Descending order because draw calls are running from last to first
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private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
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private void OnPreDraw(IUniverse sender)
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{
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