refactor: renamed behaviour collectors from sorted to ordered

This commit is contained in:
2025-10-11 16:00:47 +03:00
parent 566c16d09c
commit e3d4899112
9 changed files with 22 additions and 32 deletions

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@@ -7,8 +7,8 @@ public class UniverseEntranceManager : Behaviour
// We use Ascending order because we are using reverse for loop to call them
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorOrdered<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly ActiveBehaviourCollectorOrdered<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
private readonly List<IExitUniverse> toCallExitUniverses = new(32);