refactor: renamed behaviour collectors from sorted to ordered
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@@ -7,8 +7,8 @@ public class UniverseEntranceManager : Behaviour
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// We use Ascending order because we are using reverse for loop to call them
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private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
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private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
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private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
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private readonly List<IExitUniverse> toCallExitUniverses = new(32);
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