refactor: renamed behaviour collectors from sorted to ordered
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@@ -11,7 +11,7 @@ public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
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private ISpriteBatch spriteBatch = null!;
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private MonoGameCamera2D camera2D = null!;
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private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorOrdered<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
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public void FirstActiveFrame()
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{
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