refactor: renamed behaviour collectors from sorted to ordered
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@@ -18,10 +18,10 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
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protected readonly IRaycastResolver2D raycastResolver = null!;
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorOrdered<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorOrdered<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorOrdered<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
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protected ActiveBehaviourCollectorOrdered<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
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protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
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protected BehaviourCollector<ICollider2D> colliderCollector = new();
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