refactor: renamed behaviour collectors from sorted to ordered

This commit is contained in:
2025-10-11 16:00:47 +03:00
parent 566c16d09c
commit e3d4899112
9 changed files with 22 additions and 32 deletions

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@@ -18,10 +18,10 @@ public class PhysicsEngine2D : Behaviour, IPreUpdate, IPhysicsEngine2D
protected readonly IRaycastResolver2D raycastResolver = null!;
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorOrdered<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorOrdered<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorOrdered<IPhysicsIteration> physicsIterationCollector = new() { SortBy = SortByPriority() };
protected ActiveBehaviourCollectorOrdered<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
protected BehaviourCollector<ICollider2D> colliderCollector = new();