feat: ensured all primitives have ToString, GetHashCode & Equals methods
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@@ -77,6 +77,25 @@ public readonly struct Circle(Vector2D center, float radius)
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/// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
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=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Circle"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Circle circle && Center.Equals(circle.Center) && Radius.Equals(circle.Radius);
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/// <summary>
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/// Generates a hash code for the <see cref="Circle"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Circle"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
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/// <summary>
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/// Converts the <see cref="Circle"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Circle"/>.</returns>
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public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
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}
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/// <summary>
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