feat: ensured all primitives have ToString, GetHashCode & Equals methods
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@@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
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public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
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=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
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/// <summary>
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/// Converts the <see cref="Quaternion"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
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public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
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public override bool Equals(object? obj) => obj is Quaternion quaternion && X.Equals(quaternion.X) && Y.Equals(quaternion.Y) && Z.Equals(quaternion.Z) && W.Equals(quaternion.W);
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/// <summary>
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/// Generates a hash code for the <see cref="Quaternion"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
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public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
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/// <summary>
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/// Converts the <see cref="Quaternion"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
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public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
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}
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/// <summary>
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