feat: ensured all primitives have ToString, GetHashCode & Equals methods
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@@ -53,6 +53,25 @@ public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
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return ray.Origin + ray.Direction * dot;
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}
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Ray2D ray2D && Origin.Equals(ray2D.Origin) && Direction.Equals(ray2D.Direction);
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/// <summary>
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/// Generates a hash code for the <see cref="Ray2D"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
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/// <summary>
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/// Converts the <see cref="Ray2D"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
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public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
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}
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/// <summary>
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