feat: ensured all primitives have ToString, GetHashCode & Equals methods
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@@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
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public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
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=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
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/// <summary>
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/// Converts the <see cref="Vector3D"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
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public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
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/// <summary>
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/// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
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/// </summary>
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/// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z);
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public override bool Equals(object? obj) => obj is Vector3D vector3D && X.Equals(vector3D.X) && Y.Equals(vector3D.Y) && Z.Equals(vector3D.Z);
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/// <summary>
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/// Generates a hash code for the <see cref="Vector3D"/>.
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/// </summary>
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/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
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public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
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/// <summary>
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/// Converts the <see cref="Vector3D"/> to its string representation.
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/// </summary>
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/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
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public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
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}
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/// <summary>
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