refactor: update & draw calls have been refactored into systems

This commit is contained in:
2025-05-22 23:51:08 +03:00
parent 37b87f0f85
commit e7bd924494
14 changed files with 216 additions and 90 deletions

View File

@@ -8,10 +8,6 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : BaseEntity, IBehaviourController
{
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
@@ -128,27 +124,6 @@ public class BehaviourController : BaseEntity, IBehaviourController
behaviour.Finalize();
}
public void Update()
{
Debug.Assert.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreUpdate?.InvokeSafe(this);
OnUpdate?.InvokeSafe(this);
}
public void UpdatePreDraw()
{
Debug.Assert.AssertInitialized(this);
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
return;
OnPreDraw?.InvokeSafe(this);
}
public BehaviourController() { }
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);