refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour

This commit is contained in:
2024-09-30 12:18:13 +03:00
parent c51eda49bf
commit e7c80871fe
5 changed files with 129 additions and 129 deletions

View File

@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
{
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;

View File

@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : BehaviourOverride, IRigidBody2D
public class RigidBody2D : Behaviour, IRigidBody2D
{
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }