refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour
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@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
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{
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public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
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public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
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@@ -4,7 +4,7 @@ using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public class RigidBody2D : BehaviourOverride, IRigidBody2D
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public class RigidBody2D : Behaviour, IRigidBody2D
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{
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event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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