fix: Transform Rotation Miscalculation
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		@@ -66,7 +66,7 @@ public class Transform : ITransform
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    public float Rotation
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					    public float Rotation
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    {
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					    {
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        get => _localRotation * (Parent?.Rotation ?? 1f);
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					        get => _localRotation + (Parent?.Rotation ?? 0f);
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        set
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					        set
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        {
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					        {
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            if (value == _rotation)
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					            if (value == _rotation)
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