BREAKING CHANGE: New ICollider
This commit is contained in:
@@ -15,7 +15,8 @@ public class RigidBody2D : BehaviourOverride, IRigidBody2D
|
||||
|
||||
public Vector2D Velocity { get; set; } = Vector2D.Zero;
|
||||
public float AngularVelocity { get; set; } = 0f;
|
||||
public float Mass { get; set; } = 0f;
|
||||
public float Mass { get; set; } = 1f;
|
||||
public bool IsStatic { get; set; } = false;
|
||||
|
||||
ITransform IAssignableTransform.Transform => Transform;
|
||||
|
||||
|
Reference in New Issue
Block a user