refactor: Actions to Delegates
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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Action<IAssignable>? OnUnassigned { get; set; }
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event OnUnassignedDelegate? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -19,4 +17,6 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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bool Unassign();
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delegate void OnUnassignedDelegate(IAssignable sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; }
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event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableEntity>? OnEntityAssigned { get; set; }
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event OnEntityAssignedDelegate? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IEntity entity);
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delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; }
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event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableGameManager : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; }
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event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
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/// <inheritdoc cref="IGameObject" />
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IGameObject GameObject { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableGameObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameObject gameObject);
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delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; }
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event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
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}
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableTransform : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableTransform>? OnTransformAssigned { get; set; }
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event OnTransformAssignedDelegate? OnTransformAssigned;
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/// <inheritdoc cref="ITransform" />
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ITransform Transform { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableTransform : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(ITransform transform);
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delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
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}
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