refactor: Actions to Delegates
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@@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@@ -10,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; }
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event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
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/// <inheritdoc cref="IGameObject" />
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IGameObject GameObject { get; }
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@@ -23,4 +21,6 @@ public interface IAssignableGameObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameObject gameObject);
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delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
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}
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