refactor: Actions to Delegates
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@@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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@@ -12,27 +11,27 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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Action<IBehaviourController>? OnPreUpdate { get; set; }
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event OnPreUpdateDelegate? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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Action<IBehaviourController>? OnUpdate { get; set; }
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event OnUpdateDelegate? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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Action<IBehaviourController>? OnPreDraw { get; set; }
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event OnPreDrawDelegate? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; }
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event OnBehaviourAddedDelegate? OnBehaviourAdded;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; }
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event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@@ -102,4 +101,11 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void OnPreUpdateDelegate(IBehaviourController sender);
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delegate void OnUpdateDelegate(IBehaviourController sender);
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delegate void OnPreDrawDelegate(IBehaviourController sender);
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delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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