refactor: Actions to Delegates
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@@ -1,14 +1,12 @@
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using System;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public class StateEnable : IStateEnable
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{
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public Action<IAssignable>? OnUnassigned { get; set; } = null;
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public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null;
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public Action<IStateEnable>? OnEnabledChanged { get; set; } = null;
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public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
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public event IAssignableEntity.OnEntityAssignedDelegate? OnEntityAssigned = null;
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public event IStateEnable.OnNameChangedDelegate? OnEnabledChanged = null;
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private bool _enabled = true;
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private IEntity _entity = null!;
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@@ -23,8 +21,9 @@ public class StateEnable : IStateEnable
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if (value == _enabled)
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return;
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bool previousState = _enabled;
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_enabled = value;
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OnEnabledChanged?.Invoke(this);
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OnEnabledChanged?.Invoke(this, previousState);
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}
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}
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