refactor: Actions to Delegates
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@@ -1,5 +1,3 @@
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using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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@@ -8,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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{
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public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } = null;
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public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } = null;
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public Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } = null;
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public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
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public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
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public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
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protected bool NeedsRecalculation { get; private set; } = true;
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@@ -20,7 +18,7 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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public bool IsTrigger { get; set; } = false;
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ITransform IAssignableTransform.Transform => Transform;
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Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
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public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
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@@ -76,4 +74,8 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
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Transform.OnPositionChanged -= SetNeedsRecalculation;
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Transform.OnRotationChanged -= SetNeedsRecalculation;
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}
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public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
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public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
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public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
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}
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