refactor: Actions to Delegates

This commit is contained in:
2024-07-15 01:13:39 +03:00
parent 2cf6135063
commit ef21cdf213
30 changed files with 157 additions and 134 deletions

View File

@@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
@@ -8,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
{
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } = null;
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } = null;
public Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } = null;
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true;
@@ -20,7 +18,7 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform;
Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
@@ -76,4 +74,8 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
Transform.OnPositionChanged -= SetNeedsRecalculation;
Transform.OnRotationChanged -= SetNeedsRecalculation;
}
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
}