refactor: Actions to Delegates
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@@ -1,5 +1,3 @@
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using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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@@ -8,8 +6,8 @@ namespace Syntriax.Engine.Physics2D;
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public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
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{
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public Action<IAssignable>? OnUnassigned { get; set; } = null;
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public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
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public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
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public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
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private int _iterationPerStep = 1;
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@@ -67,17 +65,17 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
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{
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if (colliderX.IsTrigger)
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{
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colliderX.OnTriggered?.Invoke(colliderX, colliderY);
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colliderX.Trigger(colliderY);
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continue;
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}
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else if (colliderY.IsTrigger)
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{
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colliderY.OnTriggered?.Invoke(colliderY, colliderY);
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colliderY.Trigger(colliderY);
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continue;
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}
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colliderX.OnCollisionDetected?.Invoke(colliderX, information);
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colliderY.OnCollisionDetected?.Invoke(colliderY, information);
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colliderX.Detect(information);
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colliderY.Detect(information);
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collisionResolver?.Resolve(information);
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}
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