refactor: Actions to Delegates
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@@ -1,5 +1,3 @@
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using System;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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@@ -8,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
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public class RigidBody2D : BehaviourOverride, IRigidBody2D
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{
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public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
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event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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private const float LOWEST_ALLOWED_MASS = 0.00001f;
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private float _mass = 1f;
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