refactor: Actions to Delegates

This commit is contained in:
2024-07-15 01:13:39 +03:00
parent 2cf6135063
commit ef21cdf213
30 changed files with 157 additions and 134 deletions

View File

@@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract;
@@ -8,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : BehaviourOverride, IRigidBody2D
{
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;