refactor: Actions to Delegates

This commit is contained in:
Syntriax 2024-07-15 01:13:39 +03:00
parent 2cf6135063
commit ef21cdf213
30 changed files with 157 additions and 134 deletions

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle. /// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary> /// </summary>
Action<IAssignable>? OnUnassigned { get; set; } event OnUnassignedDelegate? OnUnassigned;
/// <summary> /// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle. /// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@ -19,4 +17,6 @@ public interface IAssignable
/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not. /// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Unassign(); bool Unassign();
delegate void OnUnassignedDelegate(IAssignable sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value. /// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
/// <inheritdoc cref="IBehaviourController" /> /// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; } IBehaviourController BehaviourController { get; }
@ -23,4 +21,6 @@ public interface IAssignableBehaviourController : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IBehaviourController behaviourController); bool Assign(IBehaviourController behaviourController);
delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableEntity : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value. /// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableEntity>? OnEntityAssigned { get; set; } event OnEntityAssignedDelegate? OnEntityAssigned;
/// <inheritdoc cref="IEntity" /> /// <inheritdoc cref="IEntity" />
IEntity Entity { get; } IEntity Entity { get; }
@ -23,4 +21,6 @@ public interface IAssignableEntity : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IEntity entity); bool Assign(IEntity entity);
delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value. /// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
/// <inheritdoc cref="IGameManager" /> /// <inheritdoc cref="IGameManager" />
IGameManager GameManager { get; } IGameManager GameManager { get; }
@ -23,4 +21,6 @@ public interface IAssignableGameManager : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IGameManager gameManager); bool Assign(IGameManager gameManager);
delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value. /// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
/// <inheritdoc cref="IGameObject" /> /// <inheritdoc cref="IGameObject" />
IGameObject GameObject { get; } IGameObject GameObject { get; }
@ -23,4 +21,6 @@ public interface IAssignableGameObject : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IGameObject gameObject); bool Assign(IGameObject gameObject);
delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value. /// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
/// <inheritdoc cref="IStateEnable" /> /// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; } IStateEnable StateEnable { get; }
@ -23,4 +21,6 @@ public interface IAssignableStateEnable : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(IStateEnable stateEnable); bool Assign(IStateEnable stateEnable);
delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IAssignableTransform : IAssignable
/// <summary> /// <summary>
/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value. /// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
/// </summary> /// </summary>
Action<IAssignableTransform>? OnTransformAssigned { get; set; } event OnTransformAssignedDelegate? OnTransformAssigned;
/// <inheritdoc cref="ITransform" /> /// <inheritdoc cref="ITransform" />
ITransform Transform { get; } ITransform Transform { get; }
@ -23,4 +21,6 @@ public interface IAssignableTransform : IAssignable
/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not. /// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
/// </returns> /// </returns>
bool Assign(ITransform transform); bool Assign(ITransform transform);
delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
} }

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@ -4,13 +4,13 @@ namespace Syntriax.Engine.Core.Abstract;
public abstract class BaseEntity : IEntity public abstract class BaseEntity : IEntity
{ {
public Action<IEntity, string>? OnIdChanged { get; set; } = null; public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IInitialize.OnInitializedDelegate? OnInitialized = null;
public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null; public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
public Action<IInitialize>? OnInitialized { get; set; } = null; public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
public Action<IInitialize>? OnFinalized { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
private IStateEnable _stateEnable = null!; private IStateEnable _stateEnable = null!;

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,7 +8,7 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
/// <summary> /// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes. /// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary> /// </summary>
Action<IBehaviour>? OnPriorityChanged { get; set; } event OnPriorityChangedDelegate? OnPriorityChanged;
/// <summary> /// <summary>
/// The priority of the <see cref="IBehaviour"/>. /// The priority of the <see cref="IBehaviour"/>.
@ -21,4 +19,6 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
/// The value indicating whether the <see cref="IBehaviour"/> is active. /// The value indicating whether the <see cref="IBehaviour"/> is active.
/// </summary> /// </summary>
bool IsActive { get; } bool IsActive { get; }
delegate void OnPriorityChangedDelegate(IBehaviour sender, int previousPriority);
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
@ -12,27 +11,27 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
/// <summary> /// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s. /// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary> /// </summary>
Action<IBehaviourController>? OnPreUpdate { get; set; } event OnPreUpdateDelegate? OnPreUpdate;
/// <summary> /// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s. /// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary> /// </summary>
Action<IBehaviourController>? OnUpdate { get; set; } event OnUpdateDelegate? OnUpdate;
/// <summary> /// <summary>
/// Event triggered before the drawing phase. /// Event triggered before the drawing phase.
/// </summary> /// </summary>
Action<IBehaviourController>? OnPreDraw { get; set; } event OnPreDrawDelegate? OnPreDraw;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } event OnBehaviourAddedDelegate? OnBehaviourAdded;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>. /// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary> /// </summary>
Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
/// <summary> /// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>. /// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@ -102,4 +101,11 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
/// Performs pre-draw operations. /// Performs pre-draw operations.
/// </summary> /// </summary>
void UpdatePreDraw(); void UpdatePreDraw();
delegate void OnPreUpdateDelegate(IBehaviourController sender);
delegate void OnUpdateDelegate(IBehaviourController sender);
delegate void OnPreDrawDelegate(IBehaviourController sender);
delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -11,10 +9,12 @@ public interface IEntity : IInitialize, IAssignableStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes. /// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>. /// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary> /// </summary>
Action<IEntity, string>? OnIdChanged { get; set; } event OnIdChangedDelegate? OnIdChanged;
/// <summary> /// <summary>
/// The ID of the <see cref="IEntity"/>. /// The ID of the <see cref="IEntity"/>.
/// </summary> /// </summary>
string Id { get; set; } string Id { get; set; }
delegate void OnIdChangedDelegate(IEntity sender, string previousId);
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
@ -11,12 +10,12 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
/// <summary> /// <summary>
/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>. /// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary> /// </summary>
Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } event OnGameObjectRegisteredDelegate? OnGameObjectRegistered;
/// <summary> /// <summary>
/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>. /// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary> /// </summary>
Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
/// <summary> /// <summary>
/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>. /// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
@ -54,4 +53,7 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
/// Performs operations that should be done before the draw calls. /// Performs operations that should be done before the draw calls.
/// </summary> /// </summary>
void PreDraw(); void PreDraw();
delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,10 +8,12 @@ public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTrans
/// <summary> /// <summary>
/// Event triggered when the <see cref="Update"/> method is called. /// Event triggered when the <see cref="Update"/> method is called.
/// </summary> /// </summary>
Action<IGameObject>? OnUpdated { get; set; } event OnUpdatedDelegate? OnUpdated;
/// <summary> /// <summary>
/// Updates the game object. /// Updates the game object.
/// </summary> /// </summary>
void Update(); void Update();
delegate void OnUpdatedDelegate(IGameObject sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,12 +8,12 @@ public interface IInitialize
/// <summary> /// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully. /// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary> /// </summary>
Action<IInitialize>? OnInitialized { get; set; } event OnInitializedDelegate? OnInitialized;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Finalize"/> method is called successfully. /// Event triggered when the <see cref="Finalize"/> method is called successfully.
/// </summary> /// </summary>
Action<IInitialize>? OnFinalized { get; set; } event OnFinalizedDelegate? OnFinalized;
/// <summary> /// <summary>
/// The value indicating whether the entity has been initialized. /// The value indicating whether the entity has been initialized.
@ -33,4 +31,7 @@ public interface IInitialize
/// </summary> /// </summary>
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns> /// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize(); bool Finalize();
delegate void OnInitializedDelegate(IInitialize sender);
delegate void OnFinalizedDelegate(IInitialize sender);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,10 +8,12 @@ public interface INameable
/// <summary> /// <summary>
/// Event triggered when the name of the entity changes. /// Event triggered when the name of the entity changes.
/// </summary> /// </summary>
Action<IEntity>? OnNameChanged { get; set; } event OnNameChangedDelegate? OnNameChanged;
/// <summary> /// <summary>
/// The name of the entity. /// The name of the entity.
/// </summary> /// </summary>
string Name { get; set; } string Name { get; set; }
delegate void OnNameChangedDelegate(INameable sender, string previousName);
} }

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@ -1,5 +1,3 @@
using System;
namespace Syntriax.Engine.Core.Abstract; namespace Syntriax.Engine.Core.Abstract;
/// <summary> /// <summary>
@ -10,10 +8,12 @@ public interface IStateEnable : IAssignableEntity
/// <summary> /// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes. /// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary> /// </summary>
Action<IStateEnable>? OnEnabledChanged { get; set; } event OnNameChangedDelegate? OnEnabledChanged;
/// <summary> /// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled. /// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary> /// </summary>
bool Enabled { get; set; } bool Enabled { get; set; }
delegate void OnNameChangedDelegate(IStateEnable sender, bool previousState);
} }

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@ -11,32 +11,32 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
/// <summary> /// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes. /// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
/// </summary> /// </summary>
Action<ITransform>? OnPositionChanged { get; set; } event OnPositionChangedDelegate? OnPositionChanged;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes. /// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes.
/// </summary> /// </summary>
Action<ITransform>? OnScaleChanged { get; set; } event OnScaleChangedDelegate? OnScaleChanged;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes. /// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary> /// </summary>
Action<ITransform>? OnRotationChanged { get; set; } event OnRotationChangedDelegate? OnRotationChanged;
/// <summary> /// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>. /// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
/// </summary> /// </summary>
Action<ITransform, ITransform?>? OnParentChanged { get; set; } event OnParentChangedDelegate? OnParentChanged;
/// <summary> /// <summary>
/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>. /// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
/// </summary> /// </summary>
Action<ITransform, ITransform>? OnChildrenAdded { get; set; } event OnChildrenAddedDelegate? OnChildrenAdded;
/// <summary> /// <summary>
/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>. /// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
/// </summary> /// </summary>
Action<ITransform, ITransform>? OnChildrenRemoved { get; set; } event OnChildrenRemovedDelegate? OnChildrenRemoved;
/// <summary> /// <summary>
/// The world position of the <see cref="ITransform"/> in 2D space. /// The world position of the <see cref="ITransform"/> in 2D space.
@ -95,4 +95,11 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
/// </summary> /// </summary>
/// <param name="transform">The child <see cref="ITransform"/> to remove.</param> /// <param name="transform">The child <see cref="ITransform"/> to remove.</param>
void RemoveChild(ITransform transform); void RemoveChild(ITransform transform);
delegate void OnPositionChangedDelegate(ITransform sender);
delegate void OnScaleChangedDelegate(ITransform sender);
delegate void OnRotationChangedDelegate(ITransform sender);
delegate void OnParentChangedDelegate(ITransform sender, ITransform? newParent);
delegate void OnChildrenAddedDelegate(ITransform sender, ITransform childrenAdded);
delegate void OnChildrenRemovedDelegate(ITransform sender, ITransform childrenRemoved);
} }

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions; using Syntriax.Engine.Core.Exceptions;
@ -8,15 +6,16 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class Behaviour : BaseEntity, IBehaviour public abstract class Behaviour : BaseEntity, IBehaviour
{ {
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null; public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
public Action<IBehaviour>? OnPriorityChanged { get; set; } = null; public event IBehaviour.OnPriorityChangedDelegate? OnPriorityChanged = null;
private IBehaviourController _behaviourController = null!; private IBehaviourController _behaviourController = null!;
private int _priority = 0; private int _priority = 0;
public IBehaviourController BehaviourController => _behaviourController; public IBehaviourController BehaviourController => _behaviourController;
public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled; public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
@ -29,8 +28,9 @@ public abstract class Behaviour : BaseEntity, IBehaviour
if (value == _priority) if (value == _priority)
return; return;
int previousPriority = _priority;
_priority = value; _priority = value;
OnPriorityChanged?.Invoke(this); OnPriorityChanged?.Invoke(this, previousPriority);
} }
} }

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@ -8,11 +8,11 @@ namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T> public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
{ {
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null; public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
public Action<BehaviourCollector<T>, T>? OnCollected { get; set; } = null; public event OnCollectedDelegate? OnCollected = null;
public Action<BehaviourCollector<T>, T>? OnRemoved { get; set; } = null; public event OnRemovedDelegate? OnRemoved = null;
private readonly List<T> _behaviours = new(32); private readonly List<T> _behaviours = new(32);
@ -99,4 +99,8 @@ public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
public IEnumerator<T> GetEnumerator() => _behaviours.GetEnumerator(); public IEnumerator<T> GetEnumerator() => _behaviours.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator(); IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
public delegate void OnCollectedDelegate(BehaviourCollector<T> sender, T behaviourCollected);
public delegate void OnRemovedDelegate(BehaviourCollector<T> sender, T behaviourRemoved);
} }

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@ -11,14 +11,14 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")] [System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : IBehaviourController public class BehaviourController : IBehaviourController
{ {
public Action<IBehaviourController>? OnPreUpdate { get; set; } public event IBehaviourController.OnPreUpdateDelegate? OnPreUpdate = null;
public Action<IBehaviourController>? OnUpdate { get; set; } = null; public event IBehaviourController.OnUpdateDelegate? OnUpdate = null;
public Action<IBehaviourController>? OnPreDraw { get; set; } = null; public event IBehaviourController.OnPreDrawDelegate? OnPreDraw = null;
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null; public event IBehaviourController.OnBehaviourAddedDelegate? OnBehaviourAdded = null;
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null; public event IBehaviourController.OnBehaviourRemovedDelegate? OnBehaviourRemoved = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned;
public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null; public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL); private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
@ -165,10 +165,11 @@ public class BehaviourController : IBehaviourController
behaviours.Add(behaviour); behaviours.Add(behaviour);
} }
private void OnPriorityChange(IBehaviour behaviour)
private void OnPriorityChange(IBehaviour sender, int previousPriority)
{ {
behaviours.Remove(behaviour); behaviours.Remove(sender);
InsertBehaviourByPriority(behaviour); InsertBehaviourByPriority(sender);
} }
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator(); public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();

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@ -11,8 +11,8 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")] [System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
public class GameManager : BaseEntity, IGameManager public class GameManager : BaseEntity, IGameManager
{ {
public Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null; public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
public Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null; public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL); private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions; using Syntriax.Engine.Core.Exceptions;
@ -8,13 +6,13 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")] [System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class GameObject : BaseEntity, IGameObject public class GameObject : BaseEntity, IGameObject
{ {
public Action<IAssignableTransform>? OnTransformAssigned { get; set; } = null; public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null; public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null; public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
public Action<IEntity>? OnNameChanged { get; set; } = null; public event INameable.OnNameChangedDelegate? OnNameChanged = null;
public Action<IGameObject>? OnUpdated { get; set; } = null; public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
private ITransform _transform = null!; private ITransform _transform = null!;
@ -35,8 +33,9 @@ public class GameObject : BaseEntity, IGameObject
{ {
if (value == _name) return; if (value == _name) return;
string previousName = _name;
_name = value; _name = value;
OnNameChanged?.Invoke(this); OnNameChanged?.Invoke(this, previousName);
} }
} }
@ -107,6 +106,7 @@ public class GameObject : BaseEntity, IGameObject
} }
public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; } public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
private void ConnectBehaviourController(IAssignableBehaviourController controller) private void ConnectBehaviourController(IAssignableBehaviourController controller)
{ {
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded; controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;

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@ -1,14 +1,12 @@
using System;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core; namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable public class StateEnable : IStateEnable
{ {
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null; public event IAssignableEntity.OnEntityAssignedDelegate? OnEntityAssigned = null;
public Action<IStateEnable>? OnEnabledChanged { get; set; } = null; public event IStateEnable.OnNameChangedDelegate? OnEnabledChanged = null;
private bool _enabled = true; private bool _enabled = true;
private IEntity _entity = null!; private IEntity _entity = null!;
@ -23,8 +21,9 @@ public class StateEnable : IStateEnable
if (value == _enabled) if (value == _enabled)
return; return;
bool previousState = _enabled;
_enabled = value; _enabled = value;
OnEnabledChanged?.Invoke(this); OnEnabledChanged?.Invoke(this, previousState);
} }
} }

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@ -1,4 +1,3 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
@ -9,17 +8,17 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")] [System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform : ITransform public class Transform : ITransform
{ {
public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null; public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public Action<ITransform>? OnPositionChanged { get; set; } = null; public event ITransform.OnPositionChangedDelegate? OnPositionChanged = null;
public Action<ITransform>? OnScaleChanged { get; set; } = null; public event ITransform.OnScaleChangedDelegate? OnScaleChanged = null;
public Action<ITransform>? OnRotationChanged { get; set; } = null; public event ITransform.OnRotationChangedDelegate? OnRotationChanged = null;
public Action<ITransform, ITransform?>? OnParentChanged { get; set; } = null; public event ITransform.OnParentChangedDelegate? OnParentChanged = null;
public Action<ITransform, ITransform>? OnChildrenAdded { get; set; } = null; public event ITransform.OnChildrenAddedDelegate? OnChildrenAdded = null;
public Action<ITransform, ITransform>? OnChildrenRemoved { get; set; } = null; public event ITransform.OnChildrenRemovedDelegate? OnChildrenRemoved = null;
private Vector2D _position = Vector2D.Zero; private Vector2D _position = Vector2D.Zero;
@ -180,8 +179,8 @@ public class Transform : ITransform
{ {
// TODO No idea how logical this is to propagate this to the children the way I'm doing right now. // TODO No idea how logical this is to propagate this to the children the way I'm doing right now.
// I was originally gonna just call `child.OnParentChanged?.Invoke(child, child.Parent);` but seems an unnecessary call too? // I was originally gonna just call `child.OnParentChanged?.Invoke(child, child.Parent);` but seems an unnecessary call too?
foreach (var child in Children) foreach (var child in Children) // TODO CHECK ERRORS
child.OnParentChanged?.Invoke(transform, previousParent); child.SetParent(this);
} }
private void RecalculatePosition(ITransform _) private void RecalculatePosition(ITransform _)

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Physics2D.Abstract; namespace Syntriax.Engine.Physics2D.Abstract;
@ -12,17 +10,17 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
/// <summary> /// <summary>
/// Event triggered when a collision is detected. /// Event triggered when a collision is detected.
/// </summary> /// </summary>
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } event OnCollisionDetectedDelegate? OnCollisionDetected;
/// <summary> /// <summary>
/// Event triggered when a collision is resolved. /// Event triggered when a collision is resolved.
/// </summary> /// </summary>
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } event OnCollisionResolvedDelegate? OnCollisionResolved;
/// <summary> /// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>. /// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary> /// </summary>
Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } event OnTriggeredDelegate? OnTriggered;
/// <summary> /// <summary>
/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>. /// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
@ -38,4 +36,12 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
/// Recalculates <see cref="ICollider2D"/> properties. /// Recalculates <see cref="ICollider2D"/> properties.
/// </summary> /// </summary>
void Recalculate(); void Recalculate();
void Detect(CollisionDetectionInformation collisionDetectionInformation);
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
} }

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
@ -8,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
{ {
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } = null; public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } = null; public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
public Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } = null; public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true; protected bool NeedsRecalculation { get; private set; } = true;
@ -20,7 +18,7 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
public bool IsTrigger { get; set; } = false; public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform; ITransform IAssignableTransform.Transform => Transform;
Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; } public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform); bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
@ -76,4 +74,8 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
Transform.OnPositionChanged -= SetNeedsRecalculation; Transform.OnPositionChanged -= SetNeedsRecalculation;
Transform.OnRotationChanged -= SetNeedsRecalculation; Transform.OnRotationChanged -= SetNeedsRecalculation;
} }
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
} }

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@ -38,7 +38,7 @@ public class CollisionResolver2D : ICollisionResolver2D
left.Recalculate(); left.Recalculate();
right.Recalculate(); right.Recalculate();
left.OnCollisionResolved?.Invoke(collisionInformation.Left, collisionInformation); left.Resolve(collisionInformation);
right.OnCollisionResolved?.Invoke(right, collisionInformation); right.Resolve(collisionInformation);
} }
} }

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@ -80,17 +80,17 @@ public class PhysicsEngine2D : IPhysicsEngine2D
{ {
if (colliderX.IsTrigger) if (colliderX.IsTrigger)
{ {
colliderX.OnTriggered?.Invoke(colliderX, colliderY); colliderX.Trigger(colliderY);
continue; continue;
} }
else if (colliderY.IsTrigger) else if (colliderY.IsTrigger)
{ {
colliderY.OnTriggered?.Invoke(colliderY, colliderY); colliderY.Trigger(colliderY);
continue; continue;
} }
colliderX.OnCollisionDetected?.Invoke(colliderX, information); colliderX.Detect(information);
colliderY.OnCollisionDetected?.Invoke(colliderY, information); colliderY.Detect(information);
collisionResolver?.Resolve(information); collisionResolver?.Resolve(information);
} }

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
@ -8,8 +6,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
{ {
public Action<IAssignable>? OnUnassigned { get; set; } = null; public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null; public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
private int _iterationPerStep = 1; private int _iterationPerStep = 1;
@ -67,17 +65,17 @@ public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
{ {
if (colliderX.IsTrigger) if (colliderX.IsTrigger)
{ {
colliderX.OnTriggered?.Invoke(colliderX, colliderY); colliderX.Trigger(colliderY);
continue; continue;
} }
else if (colliderY.IsTrigger) else if (colliderY.IsTrigger)
{ {
colliderY.OnTriggered?.Invoke(colliderY, colliderY); colliderY.Trigger(colliderY);
continue; continue;
} }
colliderX.OnCollisionDetected?.Invoke(colliderX, information); colliderX.Detect(information);
colliderY.OnCollisionDetected?.Invoke(colliderY, information); colliderY.Detect(information);
collisionResolver?.Resolve(information); collisionResolver?.Resolve(information);
} }

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@ -1,5 +1,3 @@
using System;
using Syntriax.Engine.Core; using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Physics2D.Abstract; using Syntriax.Engine.Physics2D.Abstract;
@ -8,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : BehaviourOverride, IRigidBody2D public class RigidBody2D : BehaviourOverride, IRigidBody2D
{ {
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; } event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
private const float LOWEST_ALLOWED_MASS = 0.00001f; private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f; private float _mass = 1f;