refactor: renamed sort comparer names to be more readable
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@@ -4,12 +4,12 @@ namespace Syntriax.Engine.Core;
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public class UpdateManager : UniverseObject
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{
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private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
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private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
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private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByDescendingPriority() };
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private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
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