fix: registering/unregistering objects during universe enter/exit causing stack overflows
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@@ -39,8 +39,9 @@ public class UniverseEntranceManager : Behaviour
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{
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for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
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{
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toCallExitUniverses[i].ExitUniverse(Universe);
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IExitUniverse exitUniverse = toCallExitUniverses[i];
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toCallExitUniverses.RemoveAt(i);
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exitUniverse.ExitUniverse(Universe);
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}
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}
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@@ -48,8 +49,9 @@ public class UniverseEntranceManager : Behaviour
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{
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for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
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{
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toCallEnterUniverses[i].EnterUniverse(Universe);
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IEnterUniverse enterUniverse = toCallEnterUniverses[i];
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toCallEnterUniverses.RemoveAt(i);
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enterUniverse.EnterUniverse(Universe);
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}
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}
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