fix: int vectors not rounding float values on regular vector conversions

This commit is contained in:
2025-10-16 15:37:31 +03:00
parent b75f30f864
commit f55ba499b6
2 changed files with 2 additions and 2 deletions

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@@ -87,7 +87,7 @@ public readonly struct Vector3DInt(int x, int y, int z) : IEquatable<Vector3DInt
public static bool operator ==(Vector3DInt left, Vector3DInt right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Vector3DInt left, Vector3DInt right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
public static implicit operator Vector3DInt(Vector3D vector) => new((int)vector.X, (int)vector.Y, (int)vector.Z);
public static implicit operator Vector3DInt(Vector3D vector) => new(vector.X.RoundToInt(), vector.Y.RoundToInt(), vector.Z.RoundToInt());
public static implicit operator Vector3DInt(Vector2DInt vector) => new(vector.X, vector.Y, 0);
/// <summary>