perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
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@@ -1,10 +1,24 @@
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using System;
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using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenAABBExtensions
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{
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public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
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=> tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
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private static readonly BoxedPool<AABB> boxedAABBPool = new(2);
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public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, System.Action<AABB> setMethod)
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{
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Boxed<AABB> boxedInitial = boxedAABBPool.Get(initialAABB);
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Boxed<AABB> boxedTarget = boxedAABBPool.Get(targetAABB);
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ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(boxedInitial.Value.LowerBoundary.Lerp(boxedTarget.Value.LowerBoundary, t), boxedInitial.Value.UpperBoundary.Lerp(boxedTarget.Value.UpperBoundary, t))));
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tween.OnComplete(() =>
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{
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boxedAABBPool.Return(boxedInitial);
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boxedAABBPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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