perf: improved garbage created by tweens slightly

They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
This commit is contained in:
2025-08-14 20:31:46 +03:00
parent 746d29fb7a
commit f5a7077570
15 changed files with 278 additions and 57 deletions

View File

@@ -4,9 +4,21 @@ namespace Engine.Systems.Tween;
public static class TweenCamera2DExtensions
{
private static readonly BoxedPool<float> boxedFloatPool = new(2);
public static ITween TweenZoom(this ICamera2D camera2D, ITweenManager tweenManager, float duration, float targetZoom)
{
float initialZoom = camera2D.Zoom;
return tweenManager.StartTween(duration, t => camera2D.Zoom = initialZoom.Lerp(targetZoom, t));
Boxed<float> boxedInitial = boxedFloatPool.Get(camera2D.Zoom);
Boxed<float> boxedTarget = boxedFloatPool.Get(targetZoom);
ITween tween = tweenManager.StartTween(duration, t => camera2D.Zoom = boxedInitial.Value.Lerp(boxedTarget.Value, t));
tween.OnComplete(() =>
{
boxedFloatPool.Return(boxedInitial);
boxedFloatPool.Return(boxedTarget);
});
return tween;
}
}