perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
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@@ -4,13 +4,28 @@ namespace Engine.Systems.Tween;
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public static class TweenLine2DExtensions
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{
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private static readonly BoxedPool<Line2D> boxedLine2DPool = new(2);
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public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
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=> tweenManager.StartTween(duration,
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{
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Boxed<Line2D> boxedInitial = boxedLine2DPool.Get(initialLine2D);
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Boxed<Line2D> boxedTarget = boxedLine2DPool.Get(targetLine2D);
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ITween tween = tweenManager.StartTween(duration,
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t => setMethod?.Invoke(
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new Line2D(
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initialLine2D.From.Lerp(targetLine2D.From, t),
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initialLine2D.To.Lerp(targetLine2D.To, t)
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boxedInitial.Value.From.Lerp(boxedTarget.Value.From, t),
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boxedInitial.Value.To.Lerp(boxedTarget.Value.To, t)
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)
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)
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);
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tween.OnComplete(() =>
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{
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boxedLine2DPool.Return(boxedInitial);
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boxedLine2DPool.Return(boxedTarget);
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});
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return tween;
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}
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}
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