perf: improved garbage created by tweens slightly

They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
This commit is contained in:
2025-08-14 20:31:46 +03:00
parent 746d29fb7a
commit f5a7077570
15 changed files with 278 additions and 57 deletions

View File

@@ -1,18 +1,31 @@
using System;
using Engine.Core;
namespace Engine.Systems.Tween;
public static class TweenTriangleExtensions
{
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
=> tweenManager.StartTween(duration,
t => setMethod?.Invoke(
private static readonly BoxedPool<Triangle> boxedTrianglePool = new(2);
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, System.Action<Triangle> setMethod)
{
Boxed<Triangle> boxedInitial = boxedTrianglePool.Get(initialTriangle);
Boxed<Triangle> boxedTarget = boxedTrianglePool.Get(targetTriangle);
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(
new Triangle(
initialTriangle.A.Lerp(targetTriangle.A, t),
initialTriangle.B.Lerp(targetTriangle.B, t),
initialTriangle.C.Lerp(targetTriangle.C, t)
boxedInitial.Value.A.Lerp(boxedTarget.Value.A, t),
boxedInitial.Value.B.Lerp(boxedTarget.Value.B, t),
boxedInitial.Value.C.Lerp(boxedTarget.Value.C, t)
)
)
);
tween.OnComplete(() =>
{
boxedTrianglePool.Return(boxedInitial);
boxedTrianglePool.Return(boxedTarget);
});
return tween;
}
}