perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
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@@ -1,18 +1,31 @@
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using System;
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using Engine.Core;
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namespace Engine.Systems.Tween;
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public static class TweenTriangleExtensions
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{
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public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
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=> tweenManager.StartTween(duration,
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t => setMethod?.Invoke(
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private static readonly BoxedPool<Triangle> boxedTrianglePool = new(2);
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public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, System.Action<Triangle> setMethod)
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{
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Boxed<Triangle> boxedInitial = boxedTrianglePool.Get(initialTriangle);
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Boxed<Triangle> boxedTarget = boxedTrianglePool.Get(targetTriangle);
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ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(
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new Triangle(
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initialTriangle.A.Lerp(targetTriangle.A, t),
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initialTriangle.B.Lerp(targetTriangle.B, t),
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initialTriangle.C.Lerp(targetTriangle.C, t)
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boxedInitial.Value.A.Lerp(boxedTarget.Value.A, t),
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boxedInitial.Value.B.Lerp(boxedTarget.Value.B, t),
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boxedInitial.Value.C.Lerp(boxedTarget.Value.C, t)
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)
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)
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);
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tween.OnComplete(() =>
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{
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boxedTrianglePool.Return(boxedInitial);
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boxedTrianglePool.Return(boxedTarget);
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});
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return tween;
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}
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}
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