feat: NotNullWhen to TryDetect
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@ -1,3 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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@ -5,7 +7,7 @@ namespace Syntriax.Engine.Physics2D;
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public class CollisionDetector : ICollisionDetector
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{
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public bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation? collisionInformation)
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public bool TryDetect<T1, T2>(T1 left, T2 right, [NotNullWhen(true)] out CollisionDetectionInformation? collisionInformation)
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where T1 : ICollider2D
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where T2 : ICollider2D
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{
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@ -20,7 +22,7 @@ public class CollisionDetector : ICollisionDetector
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else if (left is ICircleCollider2D circleColliderLeft)
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{
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if (right is IShapeCollider2D shapeColliderRight)
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return DetectShapeCircle(shapeColliderRight, circleColliderLeft, out collisionInformation);
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return DetectCircleShape(circleColliderLeft, shapeColliderRight, out collisionInformation);
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else if (right is ICircleCollider2D circleColliderRight)
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return DetectCircleCircle(circleColliderLeft, circleColliderRight, out collisionInformation);
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}
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@ -28,6 +30,11 @@ public class CollisionDetector : ICollisionDetector
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return false;
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}
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private bool DetectCircleShape(ICircleCollider2D circleCollider, IShapeCollider2D shapeCollider, out CollisionDetectionInformation? collisionInformation)
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{
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throw new System.NotImplementedException();
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}
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private static bool DetectShapeShape(IShapeCollider2D left, IShapeCollider2D right, out CollisionDetectionInformation? collisionInformation)
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{
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throw new System.NotImplementedException();
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@ -1,8 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public interface ICollisionDetector
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{
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bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation? collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
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bool TryDetect<T1, T2>(T1 left, T2 right, [NotNullWhen(returnValue: true)] out CollisionDetectionInformation? collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
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}
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